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[FIXED]22 pixel border OpenGL bug

Posted: Tue Mar 25, 2008 11:17 am
by I.S.T.

It seems when using fullscreen, it pushes the image down, and cuts off part of the bottom.

 

I'm using SVN build 461, I'm on Windows Vista X64 SP1, the latest DX9/10 SDK updates, the Open GL renderer, no filters. The graphics card is an nVidia GeForce 8500 GT with the 163.75 drivers. Does not happen when using the D3D renderer. The fullscreen resolution is 640x480.

 

I cannot take a screenshot using the print screen key on the Open GL renderer while using fullscreen, otherwise I would post one. Instead, I'll put up a save state where the issue is easily reproducible. Just switch in and out of fullscreen to see it.


[FIXED]22 pixel border OpenGL bug

Posted: Tue Mar 25, 2008 12:13 pm
by spacy51

I removed your attached savestate, because this bug is not game-related.

 

I made a screenshot in Fullscreen, and the upper border is exactly 22 pixels - this is the height of a windows menu. Those 22 pixels are missing at the bottom. This bug is only OpenGL-related.


[FIXED]22 pixel border OpenGL bug

Posted: Tue Mar 25, 2008 1:50 pm
by I.S.T.

That's what I thought. I would attached a fullscreen screenshot but for some reason when using the Open GL renderer I can't take one via print screen.


[FIXED]22 pixel border OpenGL bug

Posted: Tue Mar 25, 2008 10:14 pm
by Squall Leonhart

use CTRL+Printscreen instead, Printscreen currently crashes the emulator [img]<fileStore.core_Emoticons>/emoticons/huh.png[/img]/emoticons/huh@2x.png 2x" width="20" height="20" />

 

Mudlord already knows about this, as i have been working with him on a fix, but nothing has helped so far.

 

it seems related to the removal of the fullscreen menu as that is what used to fill that space.... full reversion of the opengl rendermode may have to take place to resolve this.


[FIXED]22 pixel border OpenGL bug

Posted: Wed Mar 26, 2008 1:29 am
by Squall Leonhart

For Nachs viewing

 

Direct3D

[attachment=13]

 

OpenGL

[attachment=14]


[FIXED]22 pixel border OpenGL bug

Posted: Wed Mar 26, 2008 1:57 am
by mudlord

As Squall said, I am now well aware of the issue and this is currently under investigation.

 

I.S.T, thankyou for reporting!


[FIXED]22 pixel border OpenGL bug

Posted: Wed Mar 26, 2008 8:48 am
by I.S.T.

No problem, mudlord.


[FIXED]22 pixel border OpenGL bug

Posted: Wed Mar 26, 2008 9:23 am
by dualscreenman

I edited the topic title to be a bit more descriptive. [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" width="20" height="20" />


[FIXED]22 pixel border OpenGL bug

Posted: Wed Mar 26, 2008 10:00 pm
by Squall Leonhart

Update, pausing emulation before hitting printscreen prevents the crash.


[FIXED]22 pixel border OpenGL bug

Posted: Thu Mar 27, 2008 9:18 am
by I.S.T.

Update, pausing emulation before hitting printscreen prevents the crash.

 

Doesn't happen on the Windows Vista build spacy uploaded...