Page 1 of 2
SVN Build Information.
Posted: Tue Mar 18, 2008 4:47 pm
by mudlord
SVN Builds:
http://code.google.com/p/visualboyadvance-m/downloads/list?can=4&q=&colspec=Filename+Summary+Uploaded+Size+DownloadCount
Â
Â
Now some notes on SVN builds.
Â
1) The stuff being compiled is fresh from the VBA-M SVN source code repository on SourceForge. This means that it is basically public beta, unless otherwise noted.
Â
2) As such, expect things to be imcomplete, buggy or worse. Please note that all use of these builds are done at your own risk. If the builds work for you, that's good, if not feel free to post a bug report on what seems to be the problem.
Â
3) This thread is meant to be a feedback thread on what is currently in there, and minor suggestions and bug reports. It's best though, that you post in a seperate thread if problems are important or definately game-related, as to not clutter this one.
Â
4) Linux users should have experience in how to compile things from SVN.
Â
5) Please take note of the "known issues" first before offering feedback on these builds. This saves us dev's time by not wasting it.
Â
6) All builds are numbered according to the SVN revision number, noted on the RAR/7z file. Its important to specify at least which file you downloaded so that we know which SVN code revision has a fault.
Â
Thanks and enjoy...
SVN Build Information.
Posted: Tue Mar 18, 2008 9:20 pm
by Dwedit
Maybe you could add a link to the SVN builds here, or somewhere.
SVN Build Information.
Posted: Tue Mar 18, 2008 9:21 pm
by mudlord
Yeah sure thing Dwedit [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />
SVN Build Information.
Posted: Thu Mar 20, 2008 8:38 am
by deniseweird
The links to SVN Builds are very accessible, but I don't see where the SVN repository is, or how to do svn co for it. Can you put it here also?
SVN Build Information.
Posted: Thu Mar 20, 2008 9:06 am
by dualscreenman
The new Sourceforge project page has all the info you need.
SVN Build Information.
Posted: Thu Mar 20, 2008 9:27 am
by deniseweird
Ohh now I see! Thanks ^^;;
SVN Build Information.
Posted: Wed May 21, 2008 9:22 pm
by ripps818
Okay, I'm the idiot linux noob using ubuntu, but I can't figure out how to compile from svn. I've installed subversion and all that, but I can't use ./configure or make to do anything, and I don't see a autogen.sh.
SVN Build Information.
Posted: Thu May 22, 2008 7:15 am
by xKiv
The linux build now uses cmake.
1) Install that.
2) Optionally play with flags in CMakeLists.txt
3) In the trunk directory, run cmake.
4) Now you have a Makefile and can run make.
Â
notes:
- before cmake, there was only one linux port (the SDL one) and it had hand-made Makefile(s)
- if you have the packages (gtkmm, glibmm, glademm, gtkglmm, portaudio(?), ...), you will also get the GTK port.
SVN Build Information.
Posted: Thu May 22, 2008 11:14 am
by spacy51
I want to add that I usually only upload builds when I believe the general current state is stable enough for a wider audience to use. I do not upload builds when I know something essential is broken just to get some attention. You can identify that a build was uploaded by me when it's 7-Zip compressed [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" width="20" height="20" />
SVN Build Information.
Posted: Wed Oct 15, 2008 4:26 pm
by felipefrog
The linux build now uses cmake.
1) Install that.
2) Optionally play with flags in CMakeLists.txt
3) In the trunk directory, run cmake.
4) Now you have a Makefile and can run make.
Â
notes:
- before cmake, there was only one linux port (the SDL one) and it had hand-made Makefile(s)
- if you have the packages (gtkmm, glibmm, glademm, gtkglmm, portaudio(?), ...), you will also get the GTK port.
Â
Can anyone please give me a hand?
I'm trying to compile latest svn [750] on Xubuntu 8.04.1 but when I try cmake I get:
Â
-- Looked for Z libraries named .
CMake Error: Could NOT find z library
-- Configuring done
Â
I installed zlib following the instructions on this site, but the error persists.