Search found 9 matches

by extrabigmehdi
Wed Aug 06, 2008 12:59 pm
Forum: General Chat
Topic: what is you favourite filter ?
Replies: 18
Views: 43720

what is you favourite filter ?

Interpolation CAUSES a loss of detail, Hence the word MINIMIZE . A good interpolation should have a MINIMAL loss. You'll obviously have more loss in two steps, than in a single one.   it simply does not respect colour and alpha blending, perhaps each sprites should be scaled separately, in order t...
by extrabigmehdi
Wed Aug 06, 2008 11:50 am
Forum: General Chat
Topic: what is you favourite filter ?
Replies: 18
Views: 43720

what is you favourite filter ?

a better method would be to scale with the graphics hardware and use hardware sharpening and filtering to improve texture quality If it's done in two steps, i.e enlarge, then sharpen, then it's not a true interpolation. Aim of "true" interpolation is to minimize loss of detail, and you ca...
by extrabigmehdi
Wed Aug 06, 2008 9:33 am
Forum: General Chat
Topic: what is you favourite filter ?
Replies: 18
Views: 43720

what is you favourite filter ?

Things tend to get distorted and lose their original shape and texture with hq4x. well, I believe you are underestimating filters... In fact the word "filter" can be misleading , because for instance hq4x, is a true interpolation , not an effect applied to an already enlarged picture. I d...
by extrabigmehdi
Tue Aug 05, 2008 8:37 pm
Forum: General Chat
Topic: what is you favourite filter ?
Replies: 18
Views: 43720

what is you favourite filter ?

@SCHUMI4EVER   I still prefer as whilst the image is blurrier and jaggier, the jaggies that are there make sense and follow the image accurately We may just don't have same tastes... I like sharp graphics. Although in your example result would be more natural, when blurry...   Not to mention I usu...
by extrabigmehdi
Sat Aug 02, 2008 12:34 am
Forum: General Chat
Topic: what is you favourite filter ?
Replies: 18
Views: 43720

what is you favourite filter ?

Quite CPU intensive. That's a bit suprising . These interpolation can be processed in two steps : horizontally and then vertically (or reverse), which help in processing time.   DOLLZ wrote for me a Lanczos2 HLSL pixel shader. Runs quite well. And plus, all filtering is done on the GPU with that. ...
by extrabigmehdi
Fri Aug 01, 2008 9:55 pm
Forum: General Chat
Topic: what is you favourite filter ?
Replies: 18
Views: 43720

what is you favourite filter ?

Well, theorically, interpolation based on a grid of 4x4 pixel should be better than one based on a grid 2x2. Bilinear filter, is a poor , quick, non-adaptive interpolation. A better non-adaptive interpolation, would be a lanczos, or a bicubic .... Hq4x, super eagle and so on... are adaptive interpol...
by extrabigmehdi
Sat Jul 12, 2008 10:18 pm
Forum: General Chat
Topic: what is you favourite filter ?
Replies: 18
Views: 43720

what is you favourite filter ?

I tried one by one all filters, and found the filter "hq4xS (mudlord)", to provide the best results . Result look sharper & less aliased.   By the way, I'm surprised that the built in filter (i.e option Pixel Filter/ Magnification/ 4X/ HQ4x) doesn't provide same result.   And you, wh...
by extrabigmehdi
Sat Jul 12, 2008 9:55 pm
Forum: Forum Feedback
Topic: problem in main site about vba-m
Replies: 2
Views: 9453

problem in main site about vba-m

hi, if I go to this page: http://ngemu.com/gba   I see in the left column that VBA-M is discontinued, and if I click on VBA link , it's still "Alive and kicking!".   Fortunately, if you see news , you understand that VBA-M is still under development.   By the way, why the svn 583 is not...
by extrabigmehdi
Sat Jul 12, 2008 9:48 pm
Forum: GUI
Topic: missing "toogle menu" option
Replies: 2
Views: 8492

missing "toogle menu" option

hi, in the original version made by forgotten, pressing ESC made the menu appearing , which was convenient in full screen mode. Now pressing ESC, just switch to window mode, and I don't like that very much. At least if I could get the window "maximized" when pressing ESC this would be bett...