VBA is too slow for OMAP3530, ports to Pandora also confirm that. For right now you're better off waiting for a port of gpSP instead (but I'm not going to be doing one).
Search found 16 matches
- Mon Feb 08, 2010 12:25 pm
- Forum: Suggestions
- Topic: any chance for N900 build?
- Replies: 6
- Views: 12329
- Fri Jan 15, 2010 1:57 pm
- Forum: Core
- Topic: dynamic recompiler to transform THUMB instructions to ARM instructions
- Replies: 3
- Views: 20099
dynamic recompiler to transform THUMB instructions to ARM instructions
Yes, if you're willing to invite all of the challenges associated with dynamic recompilers, like dealing with self-modifying code and branches.
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When you just want a one to one correspondence you can use a direct mapped decode cache. This is what the author of Gemulator likes to do (see ...
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When you just want a one to one correspondence you can use a direct mapped decode cache. This is what the author of Gemulator likes to do (see ...
- Fri Jan 15, 2010 1:40 pm
- Forum: Latest Release Information
- Topic: VBA2 progress
- Replies: 21
- Views: 76237
VBA2 progress
You should have taken the comments on this matter that I posted several months ago more to heart [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" width="20" height="20" />
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It's possible to emulate all of GBA video using shaders, but it'd require some damn ...
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It's possible to emulate all of GBA video using shaders, but it'd require some damn ...
- Thu Jan 14, 2010 1:16 pm
- Forum: Latest Release Information
- Topic: VBA2 progress
- Replies: 21
- Views: 76237
VBA2 progress
EDIT: hm, looking at F-zero (uses mode 2), I wonder how they did that effect of the layer being laid out to the back
And where does the sky come from???
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The projection effect is accomplished by changing the affine transformation step values throughout the frame, up to every scanline. This ...
And where does the sky come from???
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The projection effect is accomplished by changing the affine transformation step values throughout the frame, up to every scanline. This ...
- Fri Oct 09, 2009 12:58 pm
- Forum: Bugs and Support
- Topic: Minimum requirements
- Replies: 4
- Views: 7715
Minimum requirements
Dual core Atoms are plenty powerful enough to run VBA...
- Tue Oct 06, 2009 11:14 am
- Forum: Bugs and Support
- Topic: Minimum requirements
- Replies: 4
- Views: 7715
Minimum requirements
Are you trying to save on power consumption? My gut feeling tells me that you'd be better off not using a core at all than using both at full CPU with a lower clock speed. I could of course be dead wrong, I have seen platforms that consume much less power at lower clock speeds than while halting ...
- Tue Sep 15, 2009 2:38 pm
- Forum: Core
- Topic: Strange "Illegal word write" at Metroid Fusion intro
- Replies: 6
- Views: 11506
Strange "Illegal word write" at Metroid Fusion intro
GBA games read from and write to messed up places all the time. It's the result of sloppy buggy coding and a lack of memory protection on the GBA to tell them that they screwed up. A majority of it probably occurs from accidentally using uninitialized or NULL pointers.
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The stores are harmless ...
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The stores are harmless ...
- Wed Sep 02, 2009 4:16 pm
- Forum: General Chat
- Topic: C/C++ macro expander?
- Replies: 4
- Views: 26887
C/C++ macro expander?
If you want anyone to read expanded code I suggest you run it through some kind of formatting tool like indent. Macros suck because they're single line, so expansions contain a bunch of really long lines [img]<fileStore.core_Emoticons>/emoticons/unsure.png[/img]/emoticons/unsure@2x.png 2x" width="20 ...
- Tue Sep 01, 2009 12:50 pm
- Forum: General Chat
- Topic: How the Asterix 3D game renders.
- Replies: 1
- Views: 15515
How the Asterix 3D game renders.
Neat information. I remember when I was looking at the performance of this game, if you let the GBA execute 1 instruction every cycle (never going to happen on a real GBA) until an idle loop or halt SWI, then what you see is one frame where it uses the CPU full stop, then one or two (can't remember ...
- Tue Sep 01, 2009 12:41 pm
- Forum: General Chat
- Topic: C/C++ macro expander?
- Replies: 4
- Views: 26887
C/C++ macro expander?
Yes, you can usually use the compiler to do it. If you have gcc try this:
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gcc file.c -E -o file_expanded.c
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It won't matter if the file is actually C/C++, so long as its preprocessor directives are valid.