hey mudlord, are we going to fix SNES9x's opengl mode?, i bet spacy could even implement a D3D mode.
VBA-M not preventing screensaver from starting when using gamepad
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- Posting Freak
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VBA-M not preventing screensaver from starting when using gamepad
Someone bet Spacy to it:
http://www.snes9x.com/phpbb2/viewtopic.php?t=4025
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I got some mods in store for that.
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OpenGL mode is a possibility. I just want to know how fucked up the renderer is....
VBA-M not preventing screensaver from starting when using gamepad
hi Mud!
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Nice to have you back [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />
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I have currently a lot of free time (thanks to phucking german bastard law's "civilian service").
Still, I did not really manage to do very much on VBA-M, but I started a XAudio2 config window and if I keep at it, it should be done in 2-3 days.
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By the way, how's the screensaver fix doing?
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I do not use a screensaver, I always press that nifty Power-Button on my screen, or Windoze does it for me after 20 minutes.
VBA-M not preventing screensaver from starting when using gamepad
The screensaver patch got a bit more complicated than I thought.
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There is several ways to disable the screensaver and they all have different effects. Currently I am going to stick with one method and see how that goes.
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Nach is back too [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" /> So things from here on should pick up. I know Nach and I have some things in store for the Qt4 port and the cores.
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VBA-M not preventing screensaver from starting when using gamepad
i was gunna report a bug a few days ago, but it turned out not to be a bug, just a limitation of the settings.
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VBA-M not preventing screensaver from starting when using gamepad
mudlord, it might be D3D, but it fails epicly performance wise. it actually does worse then the DDraw mode, when it should use less cpu then the DDraw mode.