General Info:
VBA-M is a [super] Game Boy emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
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Notable changes since build 753 in 781:
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ADDED "change backdrop color" button to palette view and added corresponding hack to the core rendering engine for all graphic modes.
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Enable/disable refresh button in MapViewer when automatic refresh is enabled.
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improved code beauty [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />
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ADDED video layer reset "OptionsVideoLayersReset" function to commands list, CTRL+0
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ADDED information messages when enabling/disabling layers
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MOVED rewind interval to Tools menu.
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Added default "screenshots" directory.
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Set default directories "battery" and "savestates".
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Code cleanup.
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Automatically & silently create directories in a relative path.
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FIXED building with GCC/MinGW
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FIXED: Added PNG include dir
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corrected typo
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When time permits I'll add a resource checksum instead.
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Include change to work with in-project msvc dependencies.
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Added info about "file_extractor" dependencies.
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Standardised the output paths, dropped "file-extractor" from the solution and added the dependancies\msvc files into the project.
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Used the latest names for the zlib and libpng dlls and libs ... change if yours are different and linking fails.
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Branch for MFC changes
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REMOVED gbafilter.cpp/h because it was not used anywhere
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small resource file fix
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ADDED support for .ips .ups .ppf files to the GUI.
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ADDED patch files to Win32/MFC project
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ADDED Microsoft compatible replacements for fseeko64, ftello64 and __off64_t
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Notable changes since build 750 in 753:
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[CORE] Add UPS/PPF patch support
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[sDL] Add UPS/PPF patch support
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[sDL] Fix memory leak
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REMOVED second u8/u16/u32 typedefs
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REMOVED old Qt files from trunk. See branches/qt for Qt front-end.
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Download:
<span>Moderator Zach Thibeau</span><span> - fixed url tags for you Squall</span>
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Runtimes:
You must have installed the latest DirectX SDK and, if you want to use OpenAL, the OpenAL runtime. Read the Readme for further assistance.