Cheat Database Discussion

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ZachBacon
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Cheat Database Discussion

Post by ZachBacon »

Ok what I am going to do is start a list put it in a text file for the database and upload it to my server and when the time comes to update it into the proper format at least we have the codes [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />

Hard Core Rikki
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Cheat Database Discussion

Post by Hard Core Rikki »

how about a database instead (or flatfiles)? easier updating, easily searchable (for updating it with new codes) that is, only for the code collecting effort itself, not the format itself that was discussed earlier

Last edited by Hard Core Rikki on Tue May 27, 2008 10:06 am, edited 1 time in total.
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ZachBacon
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Cheat Database Discussion

Post by ZachBacon »

Well that was my idea for the collection until the specified format was finalized [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />

Hard Core Rikki
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Cheat Database Discussion

Post by Hard Core Rikki »

Updates on the topic, if any that went unmentioned.

Last edited by Hard Core Rikki on Wed Feb 04, 2009 9:54 pm, edited 1 time in total.
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ZachBacon
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Cheat Database Discussion

Post by ZachBacon »

not at the moment. It seems that it's gone hietus.

laurencevde
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Cheat Database Discussion

Post by laurencevde »

What do you think about the cheat-database over here?

Cyrez
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Cheat Database Discussion

Post by Cyrez »

What do you think about the cheat-database over here?

The problem with that system is that you have to manually load the one you want or else deal with the overhead of parsing all those little files every time you start up.

 

If it were me, I'd use a bunch of XML files. It'd be a lot like Squall's suggestion but with a slight twist which is that shared data would be loaded separately. This will decrease the amount of space needed for, let's say, the GameBoy Pokémon games. The encounter codes use Pokédex number converted to HEX. Instead of having who knows how many copies of the same data, just load it from the individual game's cheat file.

Squall Leonhart
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Cheat Database Discussion

Post by Squall Leonhart »

I'm with Cyrez on this one.

 

Also, why not limit it to pokemon type games, we could do it for games of different regions which use the same value range for items but use a different memory address range.

Cyrez
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Cheat Database Discussion

Post by Cyrez »

That was my idea all along... I just used Pokémon as an example because I figured everyone reading would get the reference. :banana_cool:

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