[FIXED]22 pixel border OpenGL bug

I.S.T.
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Posts: 80
Joined: Sun Mar 23, 2008 12:41 pm

[FIXED]22 pixel border OpenGL bug

Post by I.S.T. »

It seems when using fullscreen, it pushes the image down, and cuts off part of the bottom.

 

I'm using SVN build 461, I'm on Windows Vista X64 SP1, the latest DX9/10 SDK updates, the Open GL renderer, no filters. The graphics card is an nVidia GeForce 8500 GT with the 163.75 drivers. Does not happen when using the D3D renderer. The fullscreen resolution is 640x480.

 

I cannot take a screenshot using the print screen key on the Open GL renderer while using fullscreen, otherwise I would post one. Instead, I'll put up a save state where the issue is easily reproducible. Just switch in and out of fullscreen to see it.

Last edited by I.S.T. on Thu Jan 22, 2009 4:44 am, edited 1 time in total.
spacy51
Senior Member
Posts: 371
Joined: Tue Mar 18, 2008 4:59 pm

[FIXED]22 pixel border OpenGL bug

Post by spacy51 »

I removed your attached savestate, because this bug is not game-related.

 

I made a screenshot in Fullscreen, and the upper border is exactly 22 pixels - this is the height of a windows menu. Those 22 pixels are missing at the bottom. This bug is only OpenGL-related.

Last edited by spacy51 on Tue Mar 25, 2008 12:13 pm, edited 1 time in total.
I.S.T.
Member
Posts: 80
Joined: Sun Mar 23, 2008 12:41 pm

[FIXED]22 pixel border OpenGL bug

Post by I.S.T. »

That's what I thought. I would attached a fullscreen screenshot but for some reason when using the Open GL renderer I can't take one via print screen.

Squall Leonhart
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[FIXED]22 pixel border OpenGL bug

Post by Squall Leonhart »

use CTRL+Printscreen instead, Printscreen currently crashes the emulator [img]<fileStore.core_Emoticons>/emoticons/huh.png[/img]/emoticons/huh@2x.png 2x" width="20" height="20" />

 

Mudlord already knows about this, as i have been working with him on a fix, but nothing has helped so far.

 

it seems related to the removal of the fullscreen menu as that is what used to fill that space.... full reversion of the opengl rendermode may have to take place to resolve this.

Last edited by Squall Leonhart on Tue Mar 25, 2008 10:16 pm, edited 1 time in total.
Squall Leonhart
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Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

[FIXED]22 pixel border OpenGL bug

Post by Squall Leonhart »

For Nachs viewing

 

Direct3D

[attachment=13]

 

OpenGL

[attachment=14]

mudlord
Senior Member
Posts: 306
Joined: Sun Feb 08, 2009 7:16 am

[FIXED]22 pixel border OpenGL bug

Post by mudlord »

As Squall said, I am now well aware of the issue and this is currently under investigation.

 

I.S.T, thankyou for reporting!

I.S.T.
Member
Posts: 80
Joined: Sun Mar 23, 2008 12:41 pm

[FIXED]22 pixel border OpenGL bug

Post by I.S.T. »

No problem, mudlord.

dualscreenman
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Joined: Tue Mar 18, 2008 9:27 am

[FIXED]22 pixel border OpenGL bug

Post by dualscreenman »

I edited the topic title to be a bit more descriptive. [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" width="20" height="20" />

Squall Leonhart
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Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

[FIXED]22 pixel border OpenGL bug

Post by Squall Leonhart »

Update, pausing emulation before hitting printscreen prevents the crash.

I.S.T.
Member
Posts: 80
Joined: Sun Mar 23, 2008 12:41 pm

[FIXED]22 pixel border OpenGL bug

Post by I.S.T. »

Update, pausing emulation before hitting printscreen prevents the crash.

 

Doesn't happen on the Windows Vista build spacy uploaded...

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