I have come to notice that "cycle accuracy" is the new HDR/SSAO/whatever. It apparently makes everything perfect. And suddenly makes everything else inadequate. I guess I can relate it to SSAO and HDR, since those things, I can understand.
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Noticed how everything game graphics wise is judged by shader quality, and so, the amount/quality of SSAO and HDR?
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Its the same for emulation with "cycle accuracy".
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It apparently is the best thing since sliced bread, and now anything thats NOT it, (like VBA-M in parts) apparently stinks. It also means now, people hound developers over how they do things (if its NOT "cycle accurate") It happens on this very forum. People complain that stuff is NOT accurate enough OR it should be "cycle accurate". And if nothing happens to make it "cycle accurate", people bitch and moan. And it all started ever since byuu and bsnes marketed that buzzword.
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Which is what it is: People use that word without either knowing the ramifications of a emulator using that development approach OR, what the hell it even means.
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So, there should be a ironclad definition of it. This is exactly why I don't say how accurate a product is, it saves the fights and bullshit surrounding it. And frankly, I couldn't care less about being something that could be a mountain of effort for zero gain and that HW preservation BS. Which apparently "cycle accuracy" or more is paramount to.
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Seriously, most people suck. They blindly put a label on things and ONLY follow stuff that use that label.
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Fuck, I should say VBA-M is now cycle accurate and see what people say. And then see the people flock to it just because of that buzzword.
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Lol.