possible FF VI door bug

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TheTitan
Junior Member
Posts: 13
Joined: Fri Mar 28, 2008 8:49 am

possible FF VI door bug

Post by TheTitan »

Hi all.

 

While playing, I encountered some strange graphics (might also be correct this way) in FFVI in a cave.

 

This happens after having Terra picked up again (shortly after Vector), entering a flame cave.

 

Is this correct this way? Seems a little strange to me.

 

Best regards

 

TheTitan

 

pic: http://img231.imageshack.us/img231/1751/doorbug.jpg

Last edited by TheTitan on Fri Aug 21, 2009 3:59 pm, edited 1 time in total.
aceloop
Junior Member
Posts: 35
Joined: Tue May 27, 2008 8:39 am

possible FF VI door bug

Post by aceloop »

bro if possible can you upload, battery(.sav) and save state just before this happens so other people can test it and confirm it.

TheTitan
Junior Member
Posts: 13
Joined: Fri Mar 28, 2008 8:49 am

possible FF VI door bug

Post by TheTitan »

For some strange reasons I'm apparently not allowed to attach things in my posts:

 

everytime this message: this type of file is not allowed to be uploaded.

 

Why?

 

Best regards,

 

TheTitan

aceloop
Junior Member
Posts: 35
Joined: Tue May 27, 2008 8:39 am

possible FF VI door bug

Post by aceloop »

have you put them in a zip file than uploaded them?

TheTitan
Junior Member
Posts: 13
Joined: Fri Mar 28, 2008 8:49 am

possible FF VI door bug

Post by TheTitan »

Thanks, that was the mistake. :angel:

 

There you go: the package including a .sav, a .smg and the screenie again.

 

I use the European version (language: german).

 

Best Regards

 

TheTitan

Squall Leonhart
Posting Freak
Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

possible FF VI door bug

Post by Squall Leonhart »

Any visual corruption on VBA is not a bug using FF4 or 6. It also happened on the Hardware.

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