I'm looking to optimize the entire core, in order to do that I need to know what the functions gbGenFilter and gbGetValue do.
gbGetValue & gbGenFilter - Need information
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gbGetValue & gbGenFilter - Need information
Fixing is more important then optimising at this point.
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gbGetValue & gbGenFilter - Need information
What needs to be fixed, it's obviously not compile time bugs, and going back to the original question - If I understand what each function does then I might come up with better ways to solve problems and future problems or point out undiscovered bugs, so it's still helpful to understand what these 2 functions do.
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and what problems need to be solved
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gbGetValue & gbGenFilter - Need information
Theres a number of games with core failures, a couple with graphics issues (timing) and a a bug in SaveStates for both win32 and linux.
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GBGen filter is GameBoy Generation Filter ir memory serves, and its used to differentiate GB from GBC when applying colours. i could be wrong but thats what it looks like atleast.
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gbGetValue & gbGenFilter - Need information
theres probably fix hacks in there now which aren't required or break stuff now....