Its true :angel: [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" />
But seriously I think you should work on it (n-rage)
Its true :angel: [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" />
But seriously I think you should work on it (n-rage)
No, there are several reasons why its not.
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No, there are several reasons why its not.
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- No native unicode support
- Overcomplicated code structure
- Bloat
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Well then you can help fix those [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" />
muds plugin is better than nrage, I mean ues it's not configurable IE setting wise but it works and that's all I care for.
muds plugin is better than nrage, I mean ues it's not configurable IE setting wise but it works and that's all I care for.
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But there is no rapid fire [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" />
screw rapid fire, you don't need rapid fire to play a game, as long as the input plugin works it's fine with me.
It's a really massive plugin (in terms of both bloat and potentially useful features like rapid fire), but at times just the basic keyboard plugin makes me quite happy lol. I would probably just be using that most of the time if I didn't have to worry about the lack of memory pak support or the predefined controls.
Nice, now I need to make a keyboard port.
just do whatever you want man, I personally like the current plugin you coded