[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Squall Leonhart
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[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Squall Leonhart »

Good news, i believe i have discovered part of the cause of the issue.

Last edited by Squall Leonhart on Sat Sep 03, 2011 7:52 am, edited 1 time in total.
Jinjo
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Joined: Tue Aug 16, 2011 4:23 pm

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Jinjo »

Good news, i believe i have discovered part of the cause of the issue.

 

Sweet! I'm looking forward in the future to your possible fix!

 

I really appreciate you looking into it. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />

Jinjo
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Posts: 8
Joined: Tue Aug 16, 2011 4:23 pm

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Jinjo »

Was wondering, how does one figure out what channels a game uses?

 

Is it usually just something simple like disabling certain ones to see if anything sounds missing or whatnot?

 

I bet it's that lol.

Last edited by Jinjo on Mon Dec 12, 2011 3:28 am, edited 1 time in total.
Squall Leonhart
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Joined: Tue Mar 18, 2008 9:21 am

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Squall Leonhart »

i run 2 emulators side by side, either of a different version, or different emulator entirely and then test each channel individually.

Last edited by Squall Leonhart on Mon Dec 12, 2011 2:15 pm, edited 1 time in total.
Jinjo
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Posts: 8
Joined: Tue Aug 16, 2011 4:23 pm

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Jinjo »

Oh, I figured I'd let you know, but the old 1.7.2 version of VBA plays Channel 3 perfectly.

Squall Leonhart
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Joined: Tue Mar 18, 2008 9:21 am

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Squall Leonhart »

nah, it doesn't either. but its just not as borked as what it is currently.

 

unfortunately, we don't actually have an apu specialist handy to work on the audio core.

Last edited by Squall Leonhart on Wed Dec 14, 2011 6:09 pm, edited 1 time in total.
Squall Leonhart
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[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Squall Leonhart »

closing becaues its tracked elsewhere

Squall Leonhart
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Joined: Tue Mar 18, 2008 9:21 am

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Squall Leonhart »

Well,i was right

 

This and several other games are failing to set the apu to AGB mode, and thus not enabling the 64byte banks in dual or switch mode.

Last edited by Squall Leonhart on Sat May 12, 2012 6:28 pm, edited 1 time in total.
Squall Leonhart
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Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Squall Leonhart »

This seems to be fixed as of the upcoming 1097

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