Rumble

The Best N64 Emulation Plugin has been revived, Nrage v2.0 fixes an assortment of bugs in the original 1.8 code, and adds new functions, and features, at the same time.


Squall Leonhart
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Joined: Tue Mar 18, 2008 9:21 am

Rumble

Post by Squall Leonhart »

you must have downloaded Mori's xinput forcefeedback module

ExtremeDude2
Junior Member
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Joined: Fri Jun 03, 2011 4:16 pm

Rumble

Post by ExtremeDude2 »

Perhaps, idk could you show me a link?

Squall Leonhart
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Joined: Tue Mar 18, 2008 9:21 am

Rumble

Post by Squall Leonhart »

his page is long gone, but the Microsoft drivers don't register a forcefeedback dll and nrage doesn't support xinput rumble

ExtremeDude2
Junior Member
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Joined: Fri Jun 03, 2011 4:16 pm

Rumble

Post by ExtremeDude2 »

Well I did try to install them, I believe, but I thought they failed, also I thought that you still had to select the controller.

tysonrss
Junior Member
Posts: 39
Joined: Mon Jun 25, 2012 8:26 pm

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Post by tysonrss »

I think you configure the controller first with any other plugin then use this one for force feedback, it always crashes the emulator when I select it but it does staty selected when I boot back up PJ64.

 

Nice to finally feel the rumble. Though the only emulator I can't seem to get rumbling in is ePSXe and NullDC.

 

I suspect I need some drivers that allows force feedback but the XBCM thing or whatever didn't recognize my controller. (Gamestop 360 controller)

Squall Leonhart
Posting Freak
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Joined: Tue Mar 18, 2008 9:21 am

Rumble

Post by Squall Leonhart »

thats because both of these use Forcefeedback, not Xinput rumble

 

Theres a support request section for unsupported controllers btw....

Iconoclast
Member
Posts: 79
Joined: Sun Mar 23, 2008 6:57 pm

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Post by Iconoclast »

I guess ExtremeDude2 doesn't remember me showing the striking resemblance between the old webpage:

http://web.archive.org/web/20110716101235/http://www.katch.ne.jp/morii/driver/x360wc/index.html

 

And this new one I found:

http://lavendy.net/special/driver/x360wc/index.html

 

As for the "real deal", I really don't know anything about this force feedback / driver bullshit. If I need anything past on-screen rumble I have enough equipment on me for that already [img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" width="20" height="20" />.

ExtremeDude2
Junior Member
Posts: 29
Joined: Fri Jun 03, 2011 4:16 pm

Rumble

Post by ExtremeDude2 »

lol, I said that I tried those, but I thought they failed to install.

Iconoclast
Member
Posts: 79
Joined: Sun Mar 23, 2008 6:57 pm

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Post by Iconoclast »

It's the same shit.

 

If one copy doesn't work, the other doesn't.

If one copy does work, the other does.

 

What is that, like, the Transitive Property of Equality or something?

Logic, whatever. No need to get all pessimistic about it. [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />

Mush Man
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Joined: Sun Jul 29, 2012 6:23 am

Rumble

Post by Mush Man »

I'm also having trouble getting my 360 controller to work. I downloaded the XBCD drivers as instructed in the Troubleshooting Rumble section of the included documentation of the N-Rage plugin, however, whenever I test rumble in N-Rage (V2 2.3b), Project 64 (both 1.6 and 1.7) crashes. Testing rumble in the XBCD Setup Utility works for both activators. I am using a standard wired XBOX 360 controller (hardware ID: USB\VID_045E&PID_028E). I've also confirmed that rumble doesn't occur ingame: there is no rumble when a save game is loaded in The Legend of Zelda - Ocarina of Time. Am I missing something or is this a software issue?

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