You weren't kidding when you said they were "experimental"—they don't work. The 64-bit build crashes (and doesn't even have the decency to throw an error message) when you try to open a rom, and the 32-bit build won't even run in the first place.
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I'm using Windows 7 Home Premium 64-bit.
Last edited by AutoFire on Fri Apr 26, 2013 4:53 pm, edited 1 time in total.
I've tested both via a clean windows 7 Professional SP1 64bit and 32bit vm and both worked for me and also worked via wine, so they work at least for myself you maybe maybe missing a runtime, I compiled the main executable against the vs2010 runtime so make sure you have that installed
No luck—I installed the latest VS 2010 runtimes (both x86 and x64), and got the same results—x64 version crashes with no error message when launching a rom, and the x86 version doesn't even run at all.
Last edited by AutoFire on Fri Apr 26, 2013 5:48 pm, edited 1 time in total.
No luck—I installed the latest VS 2010 runtimes (both x86 and x64), and got the same results—x64 version crashes with no error message when launching a rom, and the x86 version doesn't even run at all.
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I'm having this same exact issue. The 64 bit version closes at opening a rom, and 32 bit never opens. I, too, have both the newest VS runtimes installed.
ok confirmed for the 32bit but the 64bit it's a dsound issue, so when it opens just go to options->sound in the advance tab and select openal or sdl and it should work, I'll look at it again in a little bit and see about fixing the other issues as well
Okay, 64-bit build is working, but I can't alter Game Boy settings—opening the dialog causes an error, and changes made to the settings can't be saved.
alright then, I'll see about fixing a few things and possibly adding a few things to dump a debug file to provide some feedback, thanks for testing it though
The 64 bit version also works for me too now. However, if you try to change the fullscreen image filter, the emulator completely halts and has to be closed through task manager.