I think VBA-M is the best GBA emulator there is. I appreciate every update you guys provide us even though you now only do 32-Bit versions again due to the 64-Bits not doing well so you discontinued them but there was a reason for them not doing well back then but now there is a reason to bring them back.
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Windows or Mac 64-Bit is now the standard OS on a new computer since now in 2016 and all new PC's have it installed as the default OS. We now actually require this version that takes full advantage of the extra 32-Bits in a 64-Bit system as it would mean for our version more system perfect emulations on the speed and accuracy across all the titles and being able to use the most powerful plugins with no slowdowns unlike on the 32-Bits.
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It was rare and you did have to install it yourself on a supported internal hardware if you wanted Windows 7 "where it started properly" 64-Bit for both the 2009 and 2013 64-Bit versions of VBA-M but now we all have this hardware anyway if we had to replace our computers which I did have to this year after 10 years of all day use on the old Vista.
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I could go with using these classic revisions for my 64-Bit system which would take full advantag of my hardware but I wouldn't have the latest game fix updates and thats my problem being a 64-Bit computer guy now not having the latest updates on my now native version.
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Still I would like to thank you Bacon for creating such a great VBA related revival project which this VBA-M is because since it stopped too early original VBA never had a 64-Bit version yet alone a 2 failed attempts to bring it to us on VBA-M back when 64-Bit was such a rarity and we had to install Windows 7 64-Bit ourselves over our computers existing Vista 32-Bit OS if we wanted it back then and even then it had to be a Quad Core which supports the 64-Bit OS to be able to install the rareity to begin with.
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However this 3rd time I can promise you that the 64-Bit build will not fail this time as I would get it for one due to owning a 2016 PC now due to my Vista blue screening due to 10 years straight all day use which is like 20 years of non all day use for the poor thing to handle.
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The fact is most Toshiba Sattelite Laptops during Windows 7 era started the trend off that every computer Desktop and Laptop ever since the Sattelite had 64-Bit pre installed as standard by then and now in Windows 10 era it's definitely all 64-Bit.
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I think the future of VBA-M is using 64-Bit to it's full advantage which is a must now with everyone going that way after computers blowing and perhaps someone maintaining the existing 32-Bit for Vista, XP and early 7 PC's builds on the side for tose who were lucky and still have living computers with those OS installed.
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Sorry about making 3 different posts on this topic but 64-Bit is a must now and I think it's a requirement to bring it to everyone with a versions attension that we need it now and that it is our future as we can archeive our emulation perfection once we take advantage of 64-Bit hardware to the fullest making a core version that is made for it.
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Melchior in this thread definitely has 64-Bit as well so obviously he wants it as well looking at his system stats and probably everyone else who now has 64-bit so why we have to keep on a revision way behind the current 2016 SVN which is currently only in 32-Bit flavor is beyond me as although it was rare then it's the norma now and thats why we need it.
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He has Octo Core as well and a maxed out 16GB RAM now that is a current rare thing to see as Octo's are only just starting to exist but the 64-Bit and Quad Core isn't rare anymore so we do need a version to take advantage and it shouldn't be discontinued anymore for not doing very well back in those days as those days where you had to install it yourself are not relevent anymore guys.
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The future is now, the future is taking full advantage of 64-Bits.
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That is my hope for the future of VBA-M anyway starting from scratch entirely on the 64-Bit side to take every advantage of 64-Bit hardware and it's multiple 4-8 cores whilst someone is maintaining the 32-Bit version from when it is at the moment at the same time so 64-Bit guys can use and enjoy both versions until the new starting from scratch 64-Bit one has surpassed the 32-Bit so we then can wipe the 32-Bit verson off and use 64-Bit full time then.
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It shouldn't take too long to get that far on the new 64-Bit version if we use a mix of the last 2009 and last 2013 ones as a bit of ground code to base the starting from scratch thing from and then we can build up from that putting all the fixes we did to the 32-Bit SVN ones from 2013-2016 into the new code too whilst also bringing fresh code to the picture taking advantage of our 64-Bit hardware hopefully getting the still dodgey looking games in 32-Bit currently working somewhat properly in the process as the extra power surely would help somewhat make getting them final games running almost system perfect archeivable too.
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Maybe I'm a bit too optimistic about getting 64-Bit revived and thinking it would sort the problems with emulating those final games perfectly from the beginnning of the revival but at least it would give us fresh ground which takes advantage of powerhouse 64 Windows and Mac PC hardware.