VisualBoyAdvance-m 2.0.1

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ZachBacon
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Joined: Tue Mar 27, 2018 9:35 pm

VisualBoyAdvance-m 2.0.1

Post by ZachBacon »

Changelog

All notable changes to this project will be documented in this file.

 

The format is based on Keep a Changelog

and this project adheres to semantic Versioning.

 

[2.0.1] - 10/11/2017

Added

  • initial installer script
  • gitter.im badge in readme
  • 32bit cross compiling support on 64bit linux
  • added support for GNUInstallDirs to cmake
  • Include new translations from transifex
  • Added WxWidgets ABI compiler check
  • Add linux Joystick reference to issue template
  • Add #include fir std::cell()

-

 

Changed

  • Fix 2xSaImmx.asm linking issue
  • cmake: default to ENABLE_ASM_CORE=OFF
  • libretro merging from upstream libretro fork.
  • better fix for clipped video in GL Fullscreen.
  • Fix flibc crash: add log message on fopen failure
  • fix gameboy header-detection in libretro interface
  • hotfix for potential buffer-overflow
  • delete memory in common/array.h on destruction
  • SDL: improve error msg for unwritable config
  • SDL: fix deflt bat saving, improve dir checking
  • fix portability issue with strerror_r()
  • Windows doesn't have sterror_r
  • wx/wxvbam: fix GetAbsolutePath
  • fix a memory leak due to wrong syntax
  • regenerate translation files
  • fix errors reported by SUSE's post build linter
  • SUSE Lint: fix a few classes of warnings
  • let cmake escape -D preproc. definitions
  • fix memory viewer xrc on wx 3.1+
  • Improving README
  • SoundSDL: lock conditional code cleanup
  • remove the default F11 keybinding for save state
  • hopefully fix resize artifacts on game panel
  • soundSDL: write silence when paused
  • cleanup SoundSDL #139 #130 #97 #67 #65 #46 #47
  • document how to provice symbolic backtraces
  • "no throttle" fixes/cleanup
  • only use -mtune=generic on x86/amd64
  • installdeps: use -j$(nproc) not -j8 in info
  • use -fabi-version=2 for GCC turn off LTO
  • installdeps: minor refactoring/cleanup
  • improve Wx GCC ABI check
  • minor improvements for Wx Compile tests
  • fix wx ABI check for Win32/MinGW
  • installdeps: fedora fixes, including m32
  • cmake: wx and cross compiling fixes
  • restore wx 2.7 compat, improve string processing
  • rename CMakeScripts/ to cmake/
  • work around gcc lto wrappers bug with gcc 7.x
  • update README.md
  • remove doctoc title from README.md TOC
  • improve win32 dependencies git submodule handling
  • use num cpu cores to parallelize LTO link with gcc
  • fix huge app icon in Win volume settings
  • fix deadlock in SoundSDL:deinit()
  • added executable extension for sdl binary
  • default LTO to off on 64bit MinGW
  • minor code cleanup
  • deps: dont check result of apt-get update
  • read version and subversion info from Git
  • fix error and version info in shallow git clones
  • refactor/cleanup GitTagVersion.cmake

 

Removed

  • Cairo Renderer: it never performed well to begin with

 

 

 

[2.0.1]: https://github.com/visualboyadvance-m/visualboyadvance-m/compare/throttle...v2.0.1

 

Tarball source is http://dl.vba-m.com/2.0.1/visualboyadvance-m-2.0.1.tar.gz

Windows Build: https://github.com/visualboyadvance-m/visualboyadvance-m/releases/download/v2.0.1/vbam-2.0.1.7z

MacOS Build: https://github.com/visualboyadvance-m/visualboyadvance-m/releases/download/v2.0.1/visualboyadvance-m-Mac.zip

Last edited by ZachBacon on Thu Oct 12, 2017 7:52 pm, edited 1 time in total.
User avatar
ZachBacon
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Posts: 242
Joined: Tue Mar 27, 2018 9:35 pm

VisualBoyAdvance-m 2.0.1

Post by ZachBacon »

So sue me lol I was working late on that. trying to balance a full time job and working on vba-m isn't easy.

But yeah, because of said job I didn't have much time to build a binary yet, I was working on updating my toolchain and making sure it was ready. I should have a windows binary available soon and Caelum should have a MacOs binary available soon.

Solus already has a build in their repositories (beat archlinux to the punch [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />)

Anyways I'm getting off work now, it'll be an hour (as of said message.) Before I can post the binary.

  • remove the default F11 keybinding for save state

 

  • document how to provice symbolic backtraces

You meant 'provide' right? c --> d lol [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" width="20" height="20" />

 

  • added executable extension for sdl binary

COOL!

 

  • minor code cleanup

always a good thing.. [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" width="20" height="20" />

 

 

Windows Build: (Will update thread to include download links)

Whaaaat! NooooOo Win build yet!!??

not ready yet?!

lol [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />

thievesking
Junior Member
Posts: 4
Joined: Fri Oct 13, 2017 3:07 am

VisualBoyAdvance-m 2.0.1

Post by thievesking »

This update is great but I want make a question. Is it possible that the red letters that come out when loading the ROM and when you take a screenshot do not appear? Thanks for your work.

hooddy
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Posts: 1
Joined: Sun Oct 15, 2017 8:04 am

VisualBoyAdvance-m 2.0.1

Post by hooddy »

Please create an Win32 build. There is x64 build only.

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ZachBacon
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Posts: 242
Joined: Tue Mar 27, 2018 9:35 pm

VisualBoyAdvance-m 2.0.1

Post by ZachBacon »

At this point, 64bit is the new norm. I don't see any real reason to have a 32bit build, most modern computers have a 64bit enabled chip that is capable of running a 64bit OS. That is just my feelings in the matter

thievesking
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Posts: 4
Joined: Fri Oct 13, 2017 3:07 am

VisualBoyAdvance-m 2.0.1

Post by thievesking »

Why when you press LT or RT key on xbox360 controller, VBA-M interpret each button as two different?

thievesking
Junior Member
Posts: 4
Joined: Fri Oct 13, 2017 3:07 am

VisualBoyAdvance-m 2.0.1

Post by thievesking »

How can I enable Xaudio2 in the las vba-m version? I have low noise. Some one can help me?

 

Regards.

TeHB455HUNT3R
Junior Member
Posts: 1
Joined: Tue Mar 08, 2011 12:43 am

VisualBoyAdvance-m 2.0.1

Post by TeHB455HUNT3R »

Is there any way to keep the emulator configuration within the folder itself or is it stuck writing to appdata now?

Dbfan4life
Junior Member
Posts: 9
Joined: Fri Jan 08, 2010 5:14 pm

VisualBoyAdvance-m 2.0.1

Post by Dbfan4life »

Just tried this version and golden sun the lost age has become an all around bug/glitchfest. Sticking with the older version till this is fixed.

fRikimaru
Junior Member
Posts: 2
Joined: Thu Dec 01, 2016 2:36 pm

VisualBoyAdvance-m 2.0.1

Post by fRikimaru »

Every year I come back here searching for a new version of the best emulator looking for a gamma, bright option, but never comes. The emulator has been enhanced almost to perfection but still has the bright issue, i wonder if someday it is going to be fixed.

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