performance problem

This particular forum is archives, bug reports should be made at https://github.com/visualboyadvance-m/v ... e-m/issues


spacy51
Senior Member
Posts: 371
Joined: Tue Mar 18, 2008 4:59 pm

performance problem

Post by spacy51 »

how about me sir? i have a p3 650 mhz / 128mb laptop?

 

i run the basic vba with no problems... with some crappy speed with other games (pokemon emerald)

 

does my pc support VBA-M? i cant try it now because im trying to fix "D3dx9_32.dll Not Found" Error

 

thx 4 the support!

 

http://vba-m.com/vbam/vbacompiles/msvc2008/Directx_9c_webupdater.zip

 

 

it is safe to assume that VBA-M will likely end up with higher cpu requirements then VBA.

 

I wouldn't be too sure about that, since we got a recompiling core and several improvements.

The only point where I might have to do something is a DirectDraw replacement. I could for example write another D3D plugin which just writes to surfaces or the frame buffer which should be easier for old gfx cards because this would reduce the effort from 3D to 2D, which should run well on every gfx card out there.

Last edited by spacy51 on Sun May 25, 2008 10:19 am, edited 1 time in total.
shinden
Junior Member
Posts: 2
Joined: Fri May 23, 2008 8:34 pm

performance problem

Post by shinden »

Oh thx bro for the fix im gonna try it.

 

i hope vba-m runs well on my good old laptop.

 

i really really appreciate your help guys. thx and more power/:banana_beam_up:

Squall Leonhart
Posting Freak
Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

performance problem

Post by Squall Leonhart »

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38" data-ipsquote-contentclass="forums_Topic"><div>

how about me sir? i have a p3 650 mhz / 128mb laptop?

 

i run the basic vba with no problems... with some crappy speed with other games (pokemon emerald)

 

does my pc support VBA-M? i cant try it now because im trying to fix "D3dx9_32.dll Not Found" Error

 

thx 4 the support!

 

http://vba-m.com/vbam/vbacompiles/msvc2008/Directx_9c_webupdater.zip

 

 

it is safe to assume that VBA-M will likely end up with higher cpu requirements then VBA.

 

I wouldn't be too sure about that, since we got a recompiling core and several improvements.

The only point where I might have to do something is a DirectDraw replacement. I could for example write another D3D plugin which just writes to surfaces or the frame buffer which should be easier for old gfx cards because this would reduce the effort from 3D to 2D, which should run well on every gfx card out there.

</div></blockquote>
 

i meant recommended requirements, especially when the linking is rewritten,

spacy51
Senior Member
Posts: 371
Joined: Tue Mar 18, 2008 4:59 pm

performance problem

Post by spacy51 »

Post Reply