Kirby Tilt n' Tumble issues

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GaussTek
Junior Member
Posts: 3
Joined: Fri Jun 20, 2008 5:09 pm

Kirby Tilt n' Tumble issues

Post by GaussTek »

Hello!

 

I'm using VBA-M 577 under Vista, but this also happens with an older version (478 i think).

 

Ok, is the Kirby Tilt'n Tumble US version, the save file keeps getting corrupted. First it show a warning saying "save of the battery file is now disabled!" and when the game starts it shows 255% save slots. If you choose one, the graphics are messed up.

 

Of course i alredy tried deleting the save file, but the same problem occurs.

 

Tried other GB emus, and the game works fine... also, tried an older official VBA version (1.7beta & 1.7.2) and also works fine there.

 

Any ideas what could it be the problem?

 

Thanks and sorry for my english.

 

PD. Thanks for activate my account [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" />

Last edited by GaussTek on Sat Jun 21, 2008 11:13 am, edited 1 time in total.
GaussTek
Junior Member
Posts: 3
Joined: Fri Jun 20, 2008 5:09 pm

Kirby Tilt n' Tumble issues

Post by GaussTek »

Any Idea if this could/can be fixed?

 

Thanks

MasterPhW
Junior Member
Posts: 17
Joined: Tue Mar 18, 2008 8:15 pm

Kirby Tilt n' Tumble issues

Post by MasterPhW »

Please, do not double post, sometimes it needs some time to get an answer.

You could probably use the vba-over.ini, but I don't know whether it fixed the problem.

It sound slike a problem with the save type, so please post if it fixed it.

chrono
Junior Member
Posts: 32
Joined: Tue Mar 18, 2008 9:23 pm

Kirby Tilt n' Tumble issues

Post by chrono »

Simple workaround:

GaussTek
Junior Member
Posts: 3
Joined: Fri Jun 20, 2008 5:09 pm

Kirby Tilt n' Tumble issues

Post by GaussTek »

Thanks for the replies, and sorry for double posting...

 

Ok, yeah, i think is the save type, because it creates a 1KB save file.

 

  1. Tried the vba-over.ini but didn't work, maybe only works for GBA games? Dunno lol

 

  1. The workaround, i guess you have to compile along with the source code. Dunno how to do that, so i guess i'll wait to be added to the main releases [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />

 

Thanks a lot for your time!

Squall Leonhart
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Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

Kirby Tilt n' Tumble issues

Post by Squall Leonhart »

Simple workaround:

 

that patch isn't even valid for the current svn....

Last edited by Squall Leonhart on Wed Jun 25, 2008 10:18 pm, edited 1 time in total.
Squall Leonhart
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Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

Kirby Tilt n' Tumble issues

Post by Squall Leonhart »

Simple workaround:

 

ok, this solves the issue on a first playthrough, how ever, upon reloading the rom, an incorrect battery size error warning displays

chrono
Junior Member
Posts: 32
Joined: Tue Mar 18, 2008 9:23 pm

Kirby Tilt n' Tumble issues

Post by chrono »

Code: Select all

--- dmg-old/GB.cpp	2008-06-26 13:01:48.000000000 +0200
+++ dmg/GB.cpp	2008-06-26 13:10:45.000000000 +0200
@@ -3313,12 +3313,14 @@
    case 0x13:
    case 0xfc:
      res = gbReadSaveMBC3(file);
+      break;
    case 0x1b:
    case 0x1e:
      res = gbReadSaveMBC5(file);
      break;
    case 0x22:
      res = gbReadSaveMBC7(file);
+      break;
    case 0xfd:
      if(!gbReadSaveTAMA5(file)) {
        u8 gbDaysinMonth [12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
Squall Leonhart
Posting Freak
Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

Kirby Tilt n' Tumble issues

Post by Squall Leonhart »

strange, i had to change dmg-old/GB.cpp to just GB.cpp for it to work.

Last edited by Squall Leonhart on Thu Jun 26, 2008 9:49 am, edited 1 time in total.
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