Hi,
Â
Allow me to illustrate this bug by giving an example. When playing, say, Pokemon Emerald, the game starts beeping whenever your pokemon is low on HP. This works fine when playing has been resumed from the battery file (using the game's normal saving mechanism), but when loading a savestate using F1 this beeping is suddenly gone. Also some background musics, presumably those using a similar type of sound, sound different from what they sound like when playing has been resumed from the battery file. So I guess I can conclude that loading savestate breaks the emulation of a certain type of instrument.
Â
If it matters, I'm on Linux.
Â
If I'm not making any sense here I'd be happy to upload an example illustrating the problem.
Â
Thanks for anything you can do!