Hello,
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There are a lot of instances that use NULL
as opposed to the shiny and new nullptr
. The thing is, though, NULL
is typically defined as the number 0, due to C legacy stuff (http://en.cppreference.com/w/cpp/types/NULL ). I've noticed that sometimes this occurs in the C++ source:
Code: Select all
static int(ZEXPORT *utilGzWriteFunc)(gzFile, const voidp, unsigned int) = NULL;
static int(ZEXPORT *utilGzReadFunc)(gzFile, voidp, unsigned int) = NULL;
static int(ZEXPORT *utilGzCloseFunc)(gzFile) = NULL;
from what I'm seeing, you probably want nullptr
, but that could just as easily need to eval to literal zero, and what's more, it's not guaranteed to be either.
Â
And according to Sublime Text, NULL
shows up a lot (this is just *.cpp files!):
1573 matches across 129 files
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So, besides using nullptr
or literal zero in new code, how do you want to handle this? A bunch of individual file commits, or one big overhaul? Also, I personally beleve the C code should still use NULL
, because it's defined as a void*
there, but that's illegal in C++.