A friend and I are trying to record a Let's Play of "The Legend of Zelda: Oracle of Ages" using VBA-M R1085. We record a VMV "movie" as we play and provide commentary (which is recorded into Adobe Audition on the same computer), then play back the movie while recording to AVI.
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In certain situations, though (mostly in dungeons), the VMV playback seems to lose step with the game, resulting in a very different "playthrough" and forcing us to re-do it.
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I've attached an example of this phenomenon. During the boss fight (about midway through, so feel free to fast-forward in Turbo Mode), you'll notice Link fall off one of the platforms and then run, jump, and throw bombs around on the floor. It goes without saying that this battle originally played out much differently.
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I realize that this particular recording may be unsalvageable, but what can I do to prevent this in future game sessions? (Or is this a legitimate bug in the recording engine that needs to be fixed?)