When playing Donkey Kong Land 2, I came across an annoying glitch. The Super Game Boy border for Donkey Kong Land 2 doesn't look right at all. I'm using build 727 (the newest one as of this time). Here is what it looks like in build 727:
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Here's what it SHOULD look like:
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Basically, anything black turns to white. I've only seen this in Donkey Kong Land 2, but I'm guessing that any game where part of the border is black will turn to white.
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I've also seen this bug in re-recording v20, and bulid 470, and build 589. I haven't tried any other VBA-M versions, but I wouldn't be surprised if this bug was present in other VBA-M versions. It's not in 1.7.2, 1.7.3, or 1.8.0.
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Oh, and if this means anything, my settings are:
- Direct3D: Filter: Nearest, Motion Blur (Direct3D is not checked)
- OpenGL: Filter: Nearest
- Triple Buffering