Page 1 of 1

[FIXED]Super Game Boy Border Glitch

Posted: Wed Sep 17, 2008 3:35 pm
by Blaziken257

When playing Donkey Kong Land 2, I came across an annoying glitch. The Super Game Boy border for Donkey Kong Land 2 doesn't look right at all. I'm using build 727 (the newest one as of this time). Here is what it looks like in build 727:

 

Image

 

Here's what it SHOULD look like:

 

Image

 

Basically, anything black turns to white. I've only seen this in Donkey Kong Land 2, but I'm guessing that any game where part of the border is black will turn to white.

 

I've also seen this bug in re-recording v20, and bulid 470, and build 589. I haven't tried any other VBA-M versions, but I wouldn't be surprised if this bug was present in other VBA-M versions. It's not in 1.7.2, 1.7.3, or 1.8.0.

 

Oh, and if this means anything, my settings are:

  • Direct3D: Filter: Nearest, Motion Blur (Direct3D is not checked)
  • OpenGL: Filter: Nearest
  • Triple Buffering

[FIXED]Super Game Boy Border Glitch

Posted: Wed Sep 17, 2008 7:08 pm
by Squall Leonhart

It also occurs in reverse on the Pokemon games, Closing the emulation and loading straight to the game fixes it.


[FIXED]Super Game Boy Border Glitch

Posted: Thu Sep 18, 2008 9:43 am
by chrono

Image

Image


[FIXED]Super Game Boy Border Glitch

Posted: Thu Sep 18, 2008 8:24 pm
by Squall Leonhart

where the hell are you from????????

 

 

[img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" /> lol


[FIXED]Super Game Boy Border Glitch

Posted: Thu Sep 18, 2008 9:15 pm
by Squall Leonhart

lol, the patch file wasn't compatible with tortoise svn, so i just patched it manually by removing the lines with - and adding the lines with +


[FIXED]Super Game Boy Border Glitch

Posted: Fri Sep 19, 2008 8:52 am
by Squall Leonhart

good job Crono, this fixed the white becomes black on borders issue.