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[SVN build 698, MFC] Info & Download
Posted: Thu Sep 04, 2008 9:06 am
by spacy51
General Info:
VBA-M is a [super] Game Boy emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
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Notable changes since build 604:
blargg
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Fixed audio state loading
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Sound core cleanup
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Fixed GBA hardware detection in audio core interface
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Added volume control to GB sound core
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Added declicking feature to GB sound core
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Added GB effects
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Spacy
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Created Audio Core Settings Dialog and move every sound option into it.
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Added blargg's new sound effects to the dialog & support saving/loading to/from ini file.
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Disable stereo to surround upmixing when using stereo or mono setups (or unsupported speaker setup, like anything above 7.1)
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Download:
VisualBoyAdvance698.7z
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Runtimes:
You need the runtimes specified in the readme, so have a short look at it if VBA-M does not start at first try. zlib 1.2.3 & libpng 1.2.31 are included.
[SVN build 698, MFC] Info & Download
Posted: Thu Sep 04, 2008 10:18 am
by Squall Leonhart
Xaudio2 isn't working, fails to enumerate device.
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I take it the echo and stereo settings are only in effect when enhance is ticked?
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HQ2 filter is broken, seems to do the same thing as LQ2
[SVN build 698, MFC] Info & Download
Posted: Thu Sep 04, 2008 10:40 am
by Squall Leonhart
ok, it doesn't APPEAR to do anything but it does, since cpu usage is increased
[SVN build 698, MFC] Info & Download
Posted: Thu Sep 04, 2008 11:25 am
by spacy51
Xaudio2 isn't working, fails to enumerate device.
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Can you be more specific about the error? Is there an error message? Honestly, you're not a beginner in eror reporting anymore :ashamed:
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I take it the echo and stereo settings are only in effect when enhance is ticked?
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Yes, this is indicated by three things:
<ol style="list-style-type:decimal;">[*]The colon after "Enhance sound"
[*]Surround, Echo & Stereo have little x-offset
[*]The tooltip, which appears, when you let you mouse over "Enhance sound:" clearly states: "Enable the FOLLOWING sound enhancements."
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I wonder why you even have to ask about it :angel:
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HQ2 filter is broken, seems to do the same thing as LQ2
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It is working fine, even though you might not see a difference in every scene. I recommend using a GBA game. (Pokémon Emerald intro for example). A difference should be more likely to be visible on softer edge transitions.
[SVN build 698, MFC] Info & Download
Posted: Thu Sep 04, 2008 2:28 pm
by Squall Leonhart
VBA-M Reports
XAudio2 : Enumerating Devices Failed!, when opening the configuration dialogue.
The dialogue opens and no Devices are in the list to choose from.
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Xaudio works fine in the previous release (634)
[SVN build 698, MFC] Info & Download
Posted: Thu Sep 04, 2008 5:23 pm
by Squall Leonhart
Exactly what i intended on suggesting next Blargg. Guess great minds do think alike [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />
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Blargg, please tell me you are providing the next audio core for snes9x? lol.
[SVN build 698, MFC] Info & Download
Posted: Thu Sep 04, 2008 5:33 pm
by Eevon
Guys, i understand that these are WIP versions of the emu and all, but why don't you use static builds intstead dynamic anymore? There are tons of megabytes needed to be downloaded to use the emu now with only a micro portion of those runtimes really used in the emu. So please, upload ready to use versions which will work without extra downloads like VisualBoyAdvance589.7z did.
[SVN build 698, MFC] Info & Download
Posted: Thu Sep 04, 2008 7:20 pm
by Squall Leonhart
you can't static link Dx or MSVC files (can you???)
[SVN build 698, MFC] Info & Download
Posted: Thu Sep 04, 2008 8:13 pm
by supergoofy
Thank you, another awesome release [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" />
[SVN build 698, MFC] Info & Download
Posted: Thu Sep 04, 2008 11:20 pm
by mudlord
you can't static link Dx or MSVC files
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Nothing is stopping us from linking libpng and ZLIB static.
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Thats what I do when I do my compiles....