Oh, I figured I'd let you know, but the old 1.7.2 version of VBA plays Channel 3 perfectly.
Search found 8 matches
- Wed Dec 14, 2011 3:55 am
- Forum: Audio
- Topic: [Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
- Replies: 18
- Views: 45541
- Mon Dec 12, 2011 3:27 am
- Forum: Audio
- Topic: [Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
- Replies: 18
- Views: 45541
[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
Was wondering, how does one figure out what channels a game uses?
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Is it usually just something simple like disabling certain ones to see if anything sounds missing or whatnot?
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I bet it's that lol.
- Sat Sep 03, 2011 12:28 pm
- Forum: Audio
- Topic: [Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
- Replies: 18
- Views: 45541
[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
Good news, i believe i have discovered part of the cause of the issue.
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Sweet! I'm looking forward in the future to your possible fix!
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I really appreciate you looking into it. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height ...
- Sat Aug 27, 2011 2:07 pm
- Forum: Audio
- Topic: [Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
- Replies: 18
- Views: 45541
[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
adam and i tested the banks and only really found bank 1 to have problems, and there is a section of code in gbapu commented to check for issues with the bank switching and dual bank mode.
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I have no idea what that means.
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It's like a whole 'nother language, lol.
- Fri Aug 26, 2011 10:50 pm
- Forum: Audio
- Topic: [Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
- Replies: 18
- Views: 45541
[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
1.7.2 is definitely on the "less noticeable" end of that spectrum.
- Fri Aug 26, 2011 9:59 pm
- Forum: Audio
- Topic: [Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
- Replies: 18
- Views: 45541
[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
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[img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />
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It's all cool. I can just use v 1.7.2 of the old VBA since it doesn't have that Channel 3 ...
- Wed Aug 17, 2011 4:36 pm
- Forum: Audio
- Topic: [Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
- Replies: 18
- Views: 45541
[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
nope, this game is completely Direct Sound.
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The difference in noise can be attributed to the difference in pc sound hardware capabilities and the fact vba-m has an adjustable interpolation slider for gba.
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Is it really? When I disable Channel 3 the text noises are disabled.
 ...
- Tue Aug 16, 2011 4:51 pm
- Forum: Audio
- Topic: [Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
- Replies: 18
- Views: 45541
[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
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In Mario & Luigi Superstar Saga, the speech bubbles have a kinda high pitched noise as the text is "speaking". Here is an example of a video I found online:
<div><iframe width="459" height="344" src="https://www ...