[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Jinjo
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Joined: Tue Aug 16, 2011 4:23 pm

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Jinjo »

Don't know if "pitch" would be the right word. But here, I'll use an example.

 

In Mario & Luigi Superstar Saga, the speech bubbles have a kinda high pitched noise as the text is "speaking". Here is an example of a video I found online:

<div><iframe width="459" height="344" src="https://www.youtube.com/embed/RUn4eYrHT ... ure=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
 

I own the game and can confirm that's what it sounds like on an actual GBA Sp/Micro. Now here's what it sounds like on my end using VBA-M:

http://www.youtube.com/watch?v=xQf4zDGY_6Y

 

As you can tell the speech bubbles are "lower" in pitch, among other things.

 

I've played around with audio settings and I'm gonna keep on searching around and testing other things (different roms, VBA builds, etc). I figured I'd post it here for now.

 

Any help could be appreciated.

Last edited by Jinjo on Fri Feb 22, 2013 4:08 am, edited 1 time in total.
AdamN
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Joined: Sun Apr 24, 2011 12:29 am

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by AdamN »

Hmm.. could be the buggy Channel 3 sound

Squall Leonhart
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[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Squall Leonhart »

nope, this game is completely Direct Sound.

 

The difference in noise can be attributed to the difference in pc sound hardware capabilities and the fact vba-m has an adjustable interpolation slider for gba.

Last edited by Squall Leonhart on Wed Aug 17, 2011 3:21 am, edited 1 time in total.
Jinjo
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Joined: Tue Aug 16, 2011 4:23 pm

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Jinjo »

nope, this game is completely Direct Sound.

 

The difference in noise can be attributed to the difference in pc sound hardware capabilities and the fact vba-m has an adjustable interpolation slider for gba.

 

Is it really? When I disable Channel 3 the text noises are disabled.

 

Thanks for the responses, guys.

 

Last edited by Jinjo on Wed Aug 17, 2011 9:17 pm, edited 1 time in total.
Squall Leonhart
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[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Squall Leonhart »

oh, lol well if it does have some sounds coming from channel 3.... yeah, theres a bit of an issue in some of the sample banks/voices.

 

Channel 3 is the hardest of the channels to get working for everything properly.

Jinjo
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Posts: 8
Joined: Tue Aug 16, 2011 4:23 pm

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Jinjo »

I'm gonna pretend I know how things work and demand that you fix it immediately.

 

[img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />

 

It's all cool. I can just use v 1.7.2 of the old VBA since it doesn't have that Channel 3 mishap.

Last edited by Jinjo on Fri Aug 26, 2011 10:03 pm, edited 1 time in total.
Squall Leonhart
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[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Squall Leonhart »

actually, all emulators have issues with channel 3, its just more or less noticeable between them.

 

most of them cannot do Voice 3 of bank 1 properly, while the same voice in bank 0 is fine.

 

unfortunately the developer of gbapu no longer has time to improve on it.

Jinjo
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Joined: Tue Aug 16, 2011 4:23 pm

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Jinjo »

1.7.2 is definitely on the "less noticeable" end of that spectrum.

Squall Leonhart
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[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Squall Leonhart »

adam and i tested the banks and only really found bank 1 to have problems, and there is a section of code in gbapu commented to check for issues with the bank switching and dual bank mode.

Jinjo
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Posts: 8
Joined: Tue Aug 16, 2011 4:23 pm

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Jinjo »

adam and i tested the banks and only really found bank 1 to have problems, and there is a section of code in gbapu commented to check for issues with the bank switching and dual bank mode.

 

I have no idea what that means.

 

It's like a whole 'nother language, lol.

Last edited by Jinjo on Sat Aug 27, 2011 2:14 pm, edited 1 time in total.
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