under the Borders Automatic option create a "GBA Audio" item would suffice.
[FIXED]GBA Colour palette possible incorrect
-
- Posting Freak
- Posts: 1223
- Joined: Tue Mar 18, 2008 9:21 am
-
- Posting Freak
- Posts: 1223
- Joined: Tue Mar 18, 2008 9:21 am
[FIXED]GBA Colour palette possible incorrect
i asked mudlord to sort this out, since he was available earlier.
[FIXED]GBA Colour palette possible incorrect
Patch applied
Â
Edit:
Just added it to my MFC audio core settings dialog as well.
When the setting is not yet in the ini, VBA-M will default to enabled (declicking on), so the end user gets the best possible sound without having to set this option manually.
Â
Below are the changed gbSound.h/.cpp source files, based on SVN revision 671. This just adds void gbSoundSetDeclicking( bool ) and bool gbSoundGetDeclicking(), that need to be hooked up to some GUI menu/checkbox. It takes effect immediately; no need to reset the game.
Â
[FIXED]GBA Colour palette possible incorrect
GB declicking for SDL [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" width="20" height="20" /> (+ small CMakeLists.txt update)