HyperThreading support of Multithreading(D3D)

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hexenwn
Junior Member
Posts: 2
Joined: Thu Apr 10, 2008 6:38 am

HyperThreading support of Multithreading(D3D)

Post by hexenwn »

I hope please support HyperThreading. The screen breaks as for any game. :xso_cry:

However, CPU utilization firmly exceeds 50%.

 

My PC spec

Pentium4 631 3GHz

Geforce7300LE 256MB

MainMemory 2GB

Squall Leonhart
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Joined: Tue Mar 18, 2008 9:21 am

HyperThreading support of Multithreading(D3D)

Post by Squall Leonhart »

Hyperthreading is a flawed technology, running multiple threads by virtualising a core is bound to have problems.

 

regardles, this is a bug in the multithreaded filter itself i believe.

I.S.T.
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Joined: Sun Mar 23, 2008 12:41 pm

HyperThreading support of Multithreading(D3D)

Post by I.S.T. »

SMT isn't really a flawed tech so much as the way Intel implemented it sucked ass. IBM's recent Power PC line of CPU(Don't recall the exaco model name) have had it for years and everything's ok with them.

 

Intel's planning on bringing SMT back to their CPUs with Nephahem or however it's spelled. It will have a way different implementation, however.

spacy51
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Posts: 371
Joined: Tue Mar 18, 2008 4:59 pm

HyperThreading support of Multithreading(D3D)

Post by spacy51 »

I hope please support HyperThreading. The screen breaks as for any game. :xso_cry:

However, CPU utilization firmly exceeds 50%.

 

My PC spec

Pentium4 631 3GHz

Geforce7300LE 256MB

MainMemory 2GB

 

Hm, that's weird.

 

What does your ini file say after maxCpuCores= ??

Last edited by spacy51 on Fri Apr 11, 2008 5:36 pm, edited 1 time in total.
Squall Leonhart
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HyperThreading support of Multithreading(D3D)

Post by Squall Leonhart »

i believe Clements has the same problem.

hexenwn
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Joined: Thu Apr 10, 2008 6:38 am

HyperThreading support of Multithreading(D3D)

Post by hexenwn »

What does your ini file say after maxCpuCores= ??

maxCpuCores=2

spacy51
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Posts: 371
Joined: Tue Mar 18, 2008 4:59 pm

HyperThreading support of Multithreading(D3D)

Post by spacy51 »

I have no idea why something could go wrong the way it does [img]<fileStore.core_Emoticons>/emoticons/huh.png[/img]/emoticons/huh@2x.png 2x" width="20" height="20" />

Last edited by spacy51 on Tue Apr 15, 2008 11:19 am, edited 1 time in total.
Clements
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Joined: Tue Mar 18, 2008 5:22 pm

HyperThreading support of Multithreading(D3D)

Post by Clements »

For me, only the filter plugins are affected by this. The standard magnification filters always work fine. I'm using VBA-M r515 with D3D mode, HQ4X and an Athlon64 X2, and get the following results:

 

D3D, Multi-threading (D3D) off, HQ4X filter: Works

D3D, Multi-threading (D3D) on, HQ4X filter: Works

D3D, Multi-threading (D3D) off, HQ4X filter plugin: Works

D3D, Multi-threading (D3D) on, HQ4X filter plugin: Dual screen problem.

 

The Dual screen problem seems to affect all filter plugins with Multi-threading (D3D) on.

spacy51
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Joined: Tue Mar 18, 2008 4:59 pm

HyperThreading support of Multithreading(D3D)

Post by spacy51 »

Oh, that could be possible, because I have not tested any filter plugins with my system. the plugin system might not be thread-safe yet.

spacy51
Senior Member
Posts: 371
Joined: Tue Mar 18, 2008 4:59 pm

HyperThreading support of Multithreading(D3D)

Post by spacy51 »

OK, it seems like none of the filter plugins work with multi-threading, so I disabled the possibility to use both at the same type.

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